In the autumn of 2016 we quit our jobs and started our very own video game studio. We quickly realized that making games is, in fact, really hard.
The idea started when we realized that the Unity Asset Store contained all the assets we needed to make a game. We had programmers so that part was easy (we thought) and we had been working with the Unity engine for about 2 years. The parts we were missing (music, sfx, models, etc.) we would purchase from the Asset Store.
What kind of games would we make? Well we had been working with VR for the last 2 years and at that time the VR market was expected to grow quite rapidly. So the company would ride the VR hype train and make small and fun VR games.
Here then is the story of Panazidox (Paradox + Nazi, get it!?).
Panazidox (first iteration)
Panazidox (second iteration)
Panazidox (third iteration)
We abandoned Panazidox after about 3 months of development with one key take away point:
Get honest feedback from different people early on, nobody is going to steal your idea. By the end we had created a mess of a game that was way too complicated. Opening these projects in Unity now I realize that the first iteration was by far the best one.